AdventurePuzzleRoguelikeRogueliteIncrementalComing SoonDemo available
You'll Be Mined

Coming Soon · Release: 5 Nov, 2026

Game details

Developer
Andrei Kovalev
Planned platforms
PC, Mac, Linux
Planned release
2026-11-05
Player ratings

Ratings open after release.

About this game

Navigate a deadly dungeon in You'll Be Mined, an incremental crawler where Minesweeper mechanics meet high-stakes, time-pressured survival.

If you enjoy games that blend logic puzzles with the relentless pressure of a dungeon crawl, You'll Be Mined might just be your next obsession. It is an incremental crawler that tasks you with racking up points while desperately searching for an exit. You are trapped in a place where the inhabitants—like the merchant and the gatekeeper—have been stuck for a very long time, and they might not be too keen on letting you leave. It is a strange, atmospheric challenge where you must balance your survival against the clock.

Gameplay

The core gameplay revolves around clearing Minesweeper-style fields under a strict time limit. You have to keep moving, as revealed cells grant you precious extra seconds, but hitting a mine will cost you your hearts. If that timer hits zero, your run ends immediately, and if you lose all your hearts, you are finished. It is a constant tug-of-war between speed and caution, forcing you to make quick decisions while navigating the grid.

Between these intense rounds, you get a moment of respite in the break room. Here, you can spend your hard-earned points on healing, extra time, or specialized modifiers and potions to prepare for the next level. You can even combine modifiers to create powerful builds that offer cell-specific bonuses or turn those dangerous mines into life-saving hearts. However, you cannot stay in the break room forever; leaving costs a toll that increases with every single round, forcing you to keep pushing forward.

What stands out

What really sets this apart is the way it forces you to manage your resources under pressure. You are not just clearing a board; you are building a strategy through modifiers that turn tiny numbers into massive, satisfying multipliers. The game also features a unique, asynchronous creative element: you can use charcoal or chalk to draw on the dungeon walls. These drawings are shared with other players, meaning you will see their art in your game, and they will see yours, creating a strange sense of community in a place where you are otherwise completely alone.

Who might enjoy it

This game is a perfect fit if you enjoy the classic logic of Minesweeper but want to see it pushed into a more intense, roguelite-style experience. If you like building up massive multipliers and experimenting with modifiers to see how high you can push your scores, you will find plenty to keep you occupied. It is also for those who appreciate a bit of asynchronous social interaction, as you can leave your own drawings on dungeon walls for other players to discover, adding a creative touch to the otherwise grim, trapped environment.

Unreleased: review and concurrent-player statistics are not applicable.

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