
Coming Soon · Release: 8 Nov, 2026
Dive into The Cinder Throne, an idler RPG featuring automated combat, multi-slot gear customization, branching trees, and expanding worlds.
Coming Soon · Release: 9 Nov, 2026
Game details
Dive into Progress98, a satisfying incremental idle game built for your desktop with upgrades, minigames, and a flexible prestige system.
If you are looking for a desktop experience focused entirely on the satisfaction of watching numbers climb without any unnecessary fluff, you might want to take a look at Progress98. It strips away complicated narratives and artificial hurdles to deliver an experience built squarely around steady, uninterrupted momentum.
You can play at your own preferred speed by choosing whether to actively guide your runs or let things tick along by themselves. When you want to speed things up, you can manually trigger boosts, earn special bonuses, and spend your accumulated resources on a variety of upgrades.
As your operations expand, you unlock randomized Mega upgrades that accelerate your growth while kicking back a bit of currency for your trouble. Pushing further introduces impactful Giga upgrades that drive your momentum even harder, alongside a selection of mini-games designed to supply extra income.
When you reach a fitting milestone, you can claim your trophy to prestige and collect Perma Points. These rare tokens can be spent on powerful prestige upgrades with eight different options to optimize your future runs, and you are free to reallocate them whenever you want.
The game is designed to sit comfortably right on your desktop and comes in three different sizing options to fit your screen preferences. Alongside your main progress, you will have the company of Bindy your assistant and Flippy your adorable sidekick, though the developer notes that you cannot pet Bindy.
This title fits players who enjoy low-stress incremental experiences that let them balance active management with passive gains. It suits anyone who appreciates transparent, focused design where the primary goal is simply optimizing systems and watching numbers grow at whatever pace they prefer.
Unreleased: review and concurrent-player statistics are not applicable.
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