
Coming Soon · Release: 27 Nov, 2026
March of the Kingdom is a tactical auto-battler roguelite where you draft, equip, and position heroes to conquer challenging, branching
Coming Soon · Release: 16 Nov, 2026
Game details
Roll dice to build armies in this roguelite autobattler. Chase poker hands to summon minions, collect relics, and survive 100 floors of
If you enjoy games that blend high-stakes gambling with tactical army management, Of Dice and Minions might be your next obsession. It is a roguelite autobattler where every encounter begins with a roll of five dice. You are not just playing for high scores; you are using those rolls to assemble a fighting force. Each die represents a minion, and the hand you form determines the strength and composition of the army you send into battle. It is a clever, fast-paced loop that feels like a fresh take on tactical deck-building.
The core loop revolves around rolling five dice to determine your army's strength. You can hold onto specific dice to chase poker hands, which directly dictate the minions that appear. If you roll high, you get more units, but even low rolls are useful, as unused dice can be converted into resources like gold, experience, healing, or extra damage. This system forces you to constantly weigh the risk of rerolling against the immediate benefits of your current hand.
Once your hand is committed, the battle plays out automatically. Your minions take positions based on their roles—tanks hold the front line, ranged units fire from the back, and healers keep everyone alive. You have to be careful, though, because enemies can heckle your rolls, adding a layer of tension to your setup. If your first army falls, you might get a second wave if you successfully completed a bounty, giving you a fresh hand and another chance to turn the tide.
Between fights, the game offers plenty of ways to refine your strategy. You can visit camps to heal, swap out recruits, or even carve unwanted faces off your dice to improve future odds. Shady goblins offer relics that provide powerful boons, though they always come with a catch. Every 20 floors, you reach a checkpoint where you must decide whether to push deeper or cash out your gold to bank it for permanent shop upgrades, ensuring you are stronger for your next run.
What makes the game stand out is how it turns the mechanics of a poker hand into a dynamic battlefield. By tying minion deployment to dice rolls, the game creates a unique tension where you are constantly gambling on the composition of your army. The fact that even a 'bad' roll can be salvaged into useful resources like XP or healing prevents the frustration often found in luck-based systems, ensuring that every turn feels like it has potential.
The game also features a massive 100-floor descent across ten distinct zones, each culminating in a boss fight against enemies who roll their own dice. For those who want to push their limits, clearing the 100th floor unlocks an Endless mode. Here, the level cap is removed, and the game transitions into a nonstop boss rush by floor 151, testing just how far your army can go when the challenges never stop coming.
This game is a perfect fit if you enjoy the thrill of roguelite progression and the strategic depth of autobattlers. If you like chasing specific combinations—like a full house or a straight—to trigger powerful effects, you will feel right at home. It is also built for players who love long-term progression, as you can bank gold, unlock deeper starting floors, and work toward a massive collection of 100 Steam achievements. If you want a game that rewards both quick decision-making and careful planning, this is one to watch.
Unreleased: review and concurrent-player statistics are not applicable.
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