
Step into the shoes of a disgraced noble in Knight's Path, a grounded, HEMA-inspired RPG where your choices define your legacy in a
Game details
Step into the shoes of a deputy in a crumbling Feudalpunk world. Manage a locked-down apartment, navigate conspiracies, and define your
Glasshouse drops you into the middle of a tense, isometric CRPG experience set within a crumbling post-capitalist, Feudalpunk world. As the world teeters on the edge of a massive war, you take on the role of Wealdmaer, a deputy head of a condominium who is desperate to be remembered as a righteous leader. You are trapped inside Dormitory 73B, a building currently serving as a crime scene, where you must navigate the lives of your neighbors while dealing with a dangerous political conspiracy that threatens to shatter your own ideological beliefs.
The heart of the game lies in its turn-based combat, which draws inspiration from classic RPGs and puzzle-logic systems. You are never forced into a single playstyle; you can engage in scrappy, do-it-yourself weapon fights if things turn violent, or you can opt for a peaceful resolution by using your oratorical skills to force an enemy to surrender. Every encounter is treated like a boss fight, featuring opponents with their own personal motivations and family ties, meaning you have to think carefully about your approach.
Your primary tool for progression is the Political Compass, a system that allows you to build your character's identity across five distinct ideologies. By sharpening your language and navigating ambiguous skillchecks, you can influence how you interact with the residents of your building. You will need to manage these relationships, study the political leanings of your neighbors, and solve quests in ways that align with your chosen path. Be warned, however, that every decision you make carries weight and can lead to unexpected consequences.
Survival in the apartment building is a constant struggle against both the environment and the people around you. You are stuck with three dead bodies and a building full of questions, forcing you to sneak into apartments and uncover dark truths to piece together what is happening. You can also expand your capabilities by reading books to gain new knowledge or using a workbench to craft makeshift equipment, ensuring you have the tools necessary to survive the quarantine and the looming threat of the world war.
The game distinguishes itself through a theatrical, almost tragic presentation. The entire adventure is narrated by a character known as the Director, framing the events like an inevitable play, while the Chorus—representing the inner voices of your ego—accompanies you throughout your journey. This structure emphasizes the gravity of your situation, as you are confined to your apartment block, watching the city of Lundonstoch burn from your window while the quarantine slowly wears down the minds of everyone trapped inside with you.
The dialogue system is far more than just a way to exchange information; it is a complex, interactive maze. Through the 'Interaction Tab,' you will encounter puzzles, Quick Time Events, and hidden items that can be used to unlock new dialogue lines via the Cunning mechanic. This dynamic approach ensures that your interactions are unpredictable and deeply tied to the items you have collected, making every conversation a potential turning point in your struggle to maintain your status as a righteous leader.
If you enjoy deep, narrative-heavy RPGs that prioritize complex dialogue trees and intense ideological introspection, this is one to keep on your radar. Players who appreciate the atmosphere of titles like Disco Elysium or Pathologic will find a similar focus on character-driven stories and meaningful, branching choices. It is perfect for those who want their gameplay to be as much about navigating political identities and ethical dilemmas as it is about solving mysteries.
Unreleased: review and concurrent-player statistics are not applicable.
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