SimulationPuzzleCozyIncrementalComing SoonDemo available
Box Flow

Coming Soon · Release: 6 Nov, 2026

Game details

Developer
SimSam
Publisher
HeadArrow
Planned platforms
PC
Planned release
2026-11-06
Player ratings

Ratings open after release.

About this game

Pack orders, solve 3D grid puzzles, and automate a cozy warehouse desk in Box Flow, an incremental packing game.

If you fancy settling down at a warm little warehouse desk to sort out orders one box at a time, Box Flow offers a cozy premise. You find yourself managing shipments by pulling crates off a conveyor, scanning items, finding the proper cardboard box, and fitting everything neatly into a 3D grid before sealing, labeling, and sending it right back down the line.

Gameplay

Your daily routine starts right at the conveyor belt where you grab yellow crates and bring them over to your packing station. Before you can put anything away, you have to scan each individual product to make sure it matches what the order demands.

Once scanning is done, you pick out the correct box size from five different tiers ranging from small all the way up to extra-extra-large. Then comes the core puzzle challenge: you solve a 3D spatial puzzle by physically fitting those varied product shapes into the box grid.

Finishing the order takes a few final hands-on steps once everything is nestled inside. You fold up the cardboard box, slip in some protective padding, seal the whole thing tight with tape, attach the proper shipping ticket, and send it on its way.

What stands out

What makes the shift interesting is how quickly things scale up around your workspace. Every single shift you tackle gets progressively bigger, forcing you to handle more complex orders and keep your packing rhythm steady as demands grow.

Who might enjoy it

You will likely want to keep an eye on this if you enjoy cozy puzzle games that combine spatial 3D arrangement with hands-on warehouse tasks and steady progression loops.

Unreleased: review and concurrent-player statistics are not applicable.

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